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17 November 2010

Castle Pharmaceuticals: White Rook Divison Part 2

This should be one of the last two posts on Castle Pharmaceuticals and White Rook (other then possible updates on their existence in my Mackinac Island campaign). This post will will reveal some of the structuring of White Rook in a little more detail.

White Rook Division- The Bio-Weapons Division of Castle Pharmaceuticals, a covert division of the company.

Black King- Head of the White Rook Division, current identity known only to a few.

Blood Queen- The Black Kings right hand, identity only known to the Black King

Bishops- Heads of the Research Facilities, color coded
Black Bishop- Head of the largest and most prestigious White Rook facility
Purple Bishop- A ruthless Bishop willing to do anything to become the
Black Bishop (the Bishop of Death according to her, a title she wants),
and eventually the Black King (a position she ultimately feels should be

Black Knights- The Mercenary force operated by Castle Pharmaceuticals, that acts as their security and extermination team for any "accidents" or "tests" that get out of hand. The only part of White Rook known to the public. They are believed to be nothing more then an armed security force to protect Castle Pharmaceutical Facilities and upper echelon.

Pawn- Staff of White Rook, these can be Researchers, Maintenance Crews, Animal Handlers, ect... color coded based on the Bishop they work under. Refered to as Pawn , ir Red Pawn Smith or Blue Pawn Johnson

Black Prince- Rumored to be the White Rook Code name for the head of Castle Pharmaceuticals. It is also rumoured he is nothing more then a figurehead in the company and that the Black King controls him.

Now some additional background info I use in my campaigns, please not this doesn't include the Lazarus Project from I, Zombie, I am currently working that into my campaigns.

X-Virus (Pedes Mortis Virus)- A virus discovered in 1925 by Dr. Smitherson, this virus is lethal to those infected. Kills the host off within a few weeks of infection, then reanimates them into a mindless beast that consumes the flesh of the living. Due to the way it works it will only reanimate and survive in the host for two weeks after the host expires. White Rook and Castle Pharmaceuticals have destroyed traces of this virus, other then the one that White Rook has in storage.

Z-Virus (Zombie Virus)- A more virulent form of the Pedes Mortis Virus. Developed in 1943 by Dr. Smitherson. The Z-Virus is longer lasting then the Pedes Mortis Virus. Once infected the Z-Virus will kill and reanimate the host withing 24-72 hours or initial infection. The virus then will reanimate the host and will survive in the host until the host has been destroyed, either through natural decay (though the virus slows the rate of decay down) or destruction by any other method.

Dr. Elizabeth Marie Smitherson- Discovered the Pedes Mortis Virus in 1925, also developed the Z-Virus in 1943. Infected by a test subject in 1945, as a result of the infection about 80% of her staff were subsequently infected, along with a National Guard unit were lost either through infection or the fire that destroyed the facility.

Capt. James Adam Keller- The sole survivor of the 1945 incident that killed his entire Guardsman unit and the staff at the White rook Facility. Recruited by White Rook to establish a security force to handle any future incidents. Capt. Keller named the new security force the Black Knights.

A small sampling of White Rook Z-Virus Experiments (White Rook Experiments also includes the standard Zombie template/profile found in ATZ). I have more experiments on my list but still have to draw up the background on them. I may do a later follow up post of just experiments going into more detail on them and possibly include pictures of them if I obtain/make minis to represent the experiments. I have included in the experiment the template/profile to use for the experiment and where to find it. For experiments that don't have any template/profile I will have to either create one or use one that was created by another individual (with their permission of course).

All experiment names are currently the working name unless other wise noted.

Stalkers (official name in my campaign)- A White Rook experiment that has shown limited success. Stalkers where designed to go in and clear out targets from areas where high concentrations of Z-Virus infected may impede Black Knight operations. Initial tests with the Stalkers proved successful, unfortunately it was later discovered that control of the Stalkers gradually diminishes unless they receive regular doses (once every 5-7 days) of a special chemical compound. This compound is administered to a Stalker though its food supply. Stalkers while created utilizing the Z-Virus are not hosts to the virus and cannot infect humans or other creatures with the Z-Virus. Stalkers use the Chupacabra profile found in the Giving Up The Goat Scenario by Two hour Wargames. I am thinking of using the Reaper Chronoscope Chupacabra figure for my Stalkers.

Delvers (working name, also referred to as Terror Worms in my Mackinac Island Campaign)- Another White Rook experiment. A Delver is a giant worm that tunnels through the ground looking for food. The Delvers were designed to be released into an area to destabilize the local government, economy, and reduce the population, before an invading force goes in. Unfortunately the Delvers proved to be uncontrollable and difficult to kill once released. Delvers while created utilizing the Z-Virus are not hosts to the virus and cannot infect humans or other creatures with the Z-Virus. Delvers use the BA Worm profile from I, Zombie by Two Hour Wargames. Not sure what figure I will use for this yet, may have to try and sculpt my own figure.

Exterminator (thinking of calling them the Inquisitors instead of Exterminators, since they won't only kill their targets, but also try to capture them alive when ordered to)- White Rooks most successful B.O.W. experiment utilizing the Z-Virus, once given an order by White Rook they will follow the order to completion or until receiving amended orders, upon completion they return to a designated location and await pick up by White Rook or further orders. Exterminators are tough foes with hard thick skin and an even harder and thicker bone structure that allows them to receive massive amounts of damage. Unfortunately for White Rook has discovered that Exterminators can only be created from a small percentage of the Human population, less then 2% of the worlds population are genetically compatible with the surgical and genetic enhancements done before introduction of the Z-Virus to the subjects system. The surgical and genetic enhancements preformed to a subject prior to the introduction of the Z-Virus helps build up the subjects muscle mass, thickens the bone to protect vital organs, and toughens the skin, in addition to allowing White Rook to surgically implant/attach weapon systems to the Exterminators arms/hands as needed. Unlike most humans infected with the Z-Virus Exterminators are not undead, they still breath, need nutrition, and have a functioning circulatory system. Exterminators also have a sterile version of the Z-Virus in their system that will not infect humans or other creatures if exposed. Currently do not have a profile for Exterminators, luckily so far in my campaigns we have yet to run across one, Will have to work out the profile later and post it. Thinking of using the Hasselfree Jotun to represent the Exterminator.


  1. Doug, the level of background detail you're including in your camapign would put a lot of gaming companies to shame! You're going into a hell a of a lot of detail and I thoroughly commend you for that. I remember when I was games master of numerous RPG campaigns, my motto was always "the more you put in, the more you'll get out." Some of my players totally got this and they got far more enjoyment out of my games than those lazy sods who did the bare minimum to get by. I know which type of gamer I prefered gaming with. You, sir, are a man after my own heart!

  2. I have always enjoyed writing and creating characters and their backgrounds, used to write all the time, but it seems like real life has intruded and allows me less time to write like I did before. I have some zombie fiction that I started, and got to about chapter 15 (each chapter averages 5-12 pages), that I have set off to the side due to writers block (don't know what way I want to take it, I know I want to kill off one or two of the main characters but I don't know which ones or how) and other stuff popping up. Most of the stuff for my ATZ campaigns have been written up in just a couple minutes on the fly.

    I find if you have detailed background information for a game it allows the participants to get more into the game. Some of my friends when given the choice of ATZ by THW, ATZ the Boardgame by Lock N' Load, Zombies!!! The Game by Twilight Creations or some other game they would rather play ATZ by THW since they know it contains better background fluff then the others.